Student education is becoming more and more reliant upon the
technologies we use, and not the tools provided by the teacher. To move forward
into the contemporary classroom, educators must adopt these technologies as
their own to better meet the needs of the students born in Generation Z.
This week, we explored a range of interactive and
collaborative learning tools that can potentially enhance the learning
experience in the classroom. These tools were:
·
Interactive Learning Objects
·
Mapping
·
Collaborative Authoring
·
Online Concept Mapping
·
Online Timelines
The use of these tools in the classroom are not necessarily
a new tool, but are expanding and developing in such ways that they are becoming
more readily available, and more beneficial as forms of teaching students. The
elements of a Creative Classroom Framework (the New Media Consortium, 2014), has
six elements listed under Learning Practices; Learning by Exploring, Learning
by Creating, Learning by Playing, Self-regulated Learning, Personalised
Learning and Peer-to-Peer Learning. These six elements can be related back to
the above five tools, as they describe how they can benefit the students.
An overview of the technical aspects: what
can this technology do?
The online
concept mapping program, Text2Mindmap, is basic way to create effective and
multilayered mind maps online.
As you can see in
the image above, on the left-hand side of the screen is a text box and on the right-hand
side, is a default mind map showing the capabilities of the program. To use
this program, you fill in the left hand text field, and you press tab to create
a branch off the title above. Each time a new connection is created, it can be
clicked and dragged and then locked into place.
This technology
allows for students to easily expand upon ideas in a fun and interactive way. Students
can easily create mind maps using Text2mindmap, with minimal input and assistance
from the Teacher. This system does not have the ability to multi-author, but
can be used in Peer-to-peer Learning (the New Media Consortium, 2014) in a collaborative
group work setting. Therefore, Text2Mindmap can increase the learning outcomes
of a group, when discussing and developing projects.
SAMR Model
Redefinition: Group tasks can be enhanced using
mind-mapping tools such Text2Map. The tasks can be enhanced by using this tool
to quickly expand upon the task. By saving the mind-map, the URL for the saved
document can be sent to other students to continue working on or expanding upon
the task.
Modification:
You can redesign ordinary group discussions to have more interactive learning
experience. Unlike traditional mind-mapping, you can continue to expand upon
the idea without the prospect of running out of room.
Augmentation:
This can be a direct substitute for traditional mind-mapping done on paper, the
white board, or even when creating them in a Word document, with enhancements
with fixed connections between points, and the ability to create a larger
mind-maps without running out of space.
Substitution: This
can be a direct substitute for traditional mind-mapping tools, with no
functional change. Pen to paper can be just as effective as using Text2Mindmap.
Good analysis of the use of Text2Mindmap, Simon. I wonder if it would be equally useful over all subjects?
ReplyDeleteI believe it can be used to help bring initial ideas to the table when presenting new content. Its just a more exciting form of mind map
DeleteI completely agree that education has become reliant upon technology, Simon. Your post is succinct and informative - a great read!
ReplyDeleteIt's both a negative and positive thing that it is so reliant. Thanks for the feedback
DeleteThis is one of your better efforts - well done.
ReplyDelete